d-a-s-h-e-s started out as an attempt to learn how to build a keyboard for iOS. Initially designed as a full-scale keyboard with a traditional QWERTY layout, I decided to pursue a design more consistent with the keyboard’s core functionality (bite-sized bursts of usage)

The final UI

General use of the keyboard

Feedback generated by the application when no selection is available.

Demonstration of 3D Touch cursor navigation.

Final UI demonstrating shake to undo.

Second iteration of d-a-s-h-e-s' UI

Third iteration of the d-a-s-h-e-s UI, note the yellow ‘undo’ button

Early Prototype UI

Fourth iteration with non-interactive preview.