The final UI
General use of the keyboard
Feedback generated by the application when no selection is available.
Demonstration of 3D Touch cursor navigation.
Final UI demonstrating shake to undo.
Second iteration of d-a-s-h-e-s' UI
Third iteration of the d-a-s-h-e-s UI, note the yellow ‘undo’ button
Early Prototype UI
Fourth iteration with non-interactive preview.
d-a-s-h-e-s started out as an attempt to learn how to build a keyboard for iOS. Initially designed as a full-scale keyboard with a traditional QWERTY layout, I decided to pursue a design more consistent with the keyboard’s core functionality (bite-sized bursts of usage)
Role Designer, Creator & Engineer
Date March 2017
Type iOS App
Tools & Technologies Swift 3, Xcode 8.2.1, Inkscape