Student Driver

Student Driver – Tactical Driving Action is an iOS game I built between October 2015 and March 2016. Built using the Unity engine, this game represents my first foray into a game featuring an isometric-perspective design.

Role
Designer, Creator and Engineer
Date
March 2016
Type
iOS Game
URL
itunes.apple.com/us/app/student-driver-tactical-driving-action/id1087069085?mt=8
Technologies
Unity 3D, C#, Blender, SketchUp

Demonstration of road drawing algorithm in action

Title card for Student Driver

Comparison of the original placeholder vehicle and preliminary player model.

When a bug turns into a feature!

Example of triggers used to generate new road segments

Zoomed-out view of NPC and road generation

Attendee playing the desktop version of Student Driver at The Sheep’s Meow at NYU’s Game Center

Attendee playing the desktop version of Student Driver at The Sheep’s Meow at NYU’s Game Center

Attendee playing the desktop version of Student Driver at The Sheep’s Meow at NYU’s Game Center

Attendee playing the desktop version of Student Driver at The Sheep’s Meow at NYU’s Game Center

Video demonstrating score streaks.

Early score streak display concept.

Screenshot showing landscape and player model with flat-shaded polygons

Student Driver’s app icon

Scrapped F40 clone rear

Scrapped F40 clone front

Pickup truck model

Scrapped fireball powerup concept

View of the preliminary player model in Blender.