LAN Controller

A prototype rhythm game, originally built using openFrameworks, and later Unity. I set out to build a game that could automatically annotate songs using fast fast transforms, but determined the output wouldn’t be playable and moved on to manual annotation.

May 2015
C++, openFrameworks, Unity, C#, Koreographer

The Unity version of LAN controller demonstrating imported MIDI annotations during gameplay

The openFrameworks version of LANController using input from a file.

The openFrameworks version of LAN Controller using input from my computer’s microphone.