A prototype rhythm game, originally built using openFrameworks, and later Unity. I set out to build a game that could automatically annotate songs using fast fast transforms, but determined the output wouldn’t be playable and moved on to manual annotation.DateMay 2015 TechnologiesC++, openFrameworks, Unity, C#, Koreographer
The Unity version of LAN controller demonstrating imported MIDI annotations during gameplay
The openFrameworks version of LANController using input from a file.
The openFrameworks version of LAN Controller using input from my computer’s microphone.
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